All formats › Basketball Leagues
The same engine that runs our softball seasons, speaking basketball: courts instead of fields, points instead of runs. Rosters, schedule, confirmed scores, standings, and playoffs — handled.
I'm an operator — keep me postedLive today on Contender OS. No staff work. No paperwork.
Adult basketball leagues run on the same bookkeeping as every team season — registration, a fair schedule, scores somebody has to chase, standings, and a playoff bracket — usually held together by one organizer and a spreadsheet. Contender OS's team-season engine runs it: captains register teams and manage rosters, the round-robin schedule generates across your courts, and a score is final only when the opposing captain confirms it. Standings sort on win percentage, head-to-head, and points for and against, and the season ends in a seeded single-elimination bracket that crowns the champion.
Built for adult basketball leagues — gym leagues, rec-center leagues, and independent organizers — anywhere the season currently runs on one person's spreadsheet. Adult leagues only: there are no youth features and no minor accounts.
Contender OS — $99/mo per venue runs this format with the full system. Early venues can lock the Founding Operator rate of $59/mo for 12 months with the first season free. Prefer a season at a time? 6 weeks for $149 or 12 weeks for $249. Brackets-only starts at $39/mo with Bracket Box. Full details on the pricing section.
Captains do: they register teams, manage rosters, report scores, and confirm opponents' scores. League staff handle the season-level steps — creating the season, generating the schedule and the playoffs, and settling disputes.
Contender OS is $99/mo per venue for the full system, or $59/mo locked for 12 months on the Founding Operator rate with your first season free. Season passes run $149 for 6 weeks or $249 for 12 weeks, and the brackets-only Bracket Box tier is $39/mo. One flat price per venue — no per-player fees on the monthly plans.
A captain with a phone. Rosters are built by email, scores are reported and confirmed on phones, and the schedule and standings are public pages anyone can check.
A captain reports the final score and the opposing captain confirms it — a reporter can never confirm their own report. If the opposing captain disputes it, the game freezes exactly as reported until league staff settle it with the reported scores, corrected scores, or a void. Disputes are never auto-resolved.
One system for every league night in the building.
Contender OS is in live league play now with its founding operator, the National Arcade Championship. Outside operators come next. Tell us about your room and your league, and you'll hear from us as seats open.